How to Make HTML5 Based Online Games?
HTML5 games are gaining huge reputation in the recent times in the gaming world. More and more people are playing online games now because of the popularity of cross-border multiplayers functionality, even online casino games attract a lot of attention from seasonal gamers who want to play against international platforms. The road ahead for game developer is very promising as HTML5 offers professional and effective solutions that enable even a first time gamer to try his hand in game creation. To make a HTML5 based online game, you must have the basic knowledge of coding, programming etc. However, you can easily make a basic game even if you are not a full fledged game designer.
Step by step instructions to create a HTML5 game:
Follow the step by step given below to make a game based on HTML5.
1. Develop a canvas
The first and foremost step that you have to follow is to develop a canvas element. Once you get hold of the canvas element, then you can use it as a reference to the context which would be useful for various commands. Then you can set the dimensions and effect it in the document to make it appear on the page.
2. Include graphic images
You can make your game have an appealing effect with graphic images. You can do this as a simple task by using a simple image instead of wrapping it in class. You can also draw an image using bgReady, as it will prevent you from facing a DOM error. You can use the same rule to create your game’s hero, background and rival monsters.
3. Game Objects
You can define few variables for using it at a later stage. Set up hero using speed to decide how fast you need your game to move in terms of pixels for every second. Remember that he monster in your game must not move as it has the coordinates. In addition, you can store the number of monsters caught by the game player with monstersCaught.
4. Input handling
You can challenge even the professional web developers with this simple method of input handling. You can request for the data or initiate animation when the user begins to input. You must also make sure that your game’s logic is reliable and has a better user control. Hence you need to store user input rather than taking immediate action. This can be attained perfectly by using the variable keysDown to store the keyCode of events. If the game player is pressing that key then the key code would be in the object.
5. To begin a new game
To begin a new level or a new game, you can use the reset function. This function would put the hero in the screen’s center and place the monster in a random location.
6. Update objects
Use the update function to check various keys like right, left, up and down to know if the user is pressing them. This also indicates that the hero is advancing in that direction.
7. Render objects
Make your game a fast paced one by drawing background, hero and monster on the screen. Make sure that you draw it in the same order like the ones you drew on the canvas as it would have pixels beneath it. You can display the score of the player with FillText.
8. Main game loop
This loop controls the game flow. You can make the modifier to pass the update by making a division with 1000 and call render for timestamp recording.
9. Begin the game
Set the timestamp using then variable and call reset to begin a fresh level or game.